KestrelCV
Flight-demonstrated TRL 5 · toward TRL 6 Dual-use EU + NATO
The airframe is replaceable.
The perception layer is the product.

A portable onboard mission payload that adds real-time perception to standard UAV carriers — detecting, tracking and visualising mission-relevant objects directly onboard, over the existing video link. No cloud. No platform lock-in.

Flight gallery
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01 · Problem

A UAV can see the scene.
Holding what matters is still a human job.

The perception gap sits inside the loop — between a live feed and a confident, held target.

Operator load

Eyes on a laggy feed

The operator hunts, identifies and holds the object by hand over the video link — under stress, wind and a moving airframe. Miss a frame, lose the track.

Contested links

No cloud at the edge

Server-side AI is unusable where it matters: jamming, latency and lost link. The perception has to live on the aircraft, not in a datacenter.

Wrong AI

Off-the-shelf can't see from above

Generic detectors are ground-trained. Small, oblique, top-down objects slip through — and they false-fire on rooftops and field texture.

02 · Solution

What KestrelCV does

A portable onboard perception layer that rides the aircraft — detect many, track one, assist the operator, all onboard.

Detect many

A live sensor plot

Whole-frame detection marks supported object classes across the scene in real time with a clean reticle — a live plot, not screen clutter.

Track one

Lock & hold

The operator — or the system — selects a single object; KestrelCV holds it through motion, vibration and scene change, with target-state information on the HUD.

Assist

Through the link they already have

The full perception overlay travels down the existing video link into goggles or ground station — the operator sees what the aircraft sees, decides and acts.

Onboard

No cloud, no lock-in

Runs headless on the airframe. Zero external services at inference — no continuous external-compute dependency.

Design doctrine

The selected target is priority #1 — designed for continuity through brief occlusion and scene disruption: resume the same track, not a new detection. The selected target remains the priority, and the picture reads expensive — because perception is trust.

03 · Technology

Software-defined mission payload

One perception core. Low latency. Two compute backends.

25–38ms
internal processing latency
2
compute backends validated
0
cloud calls at inference
1
video path · camera → operator
Portable

Runs anywhere

A hardware-agnostic software stack, validated on two very different compute backends. The same core scales onto more powerful or leaner silicon — the code doesn't change with the hardware.

Low latency

25–38 ms internal

Measured internal processing latency across validated backends — low enough for a human to fly on and for the loop to close onboard. (Input-buffer to HDMI hand-off; sensor and video-link latency excluded.)

Through-channel

One video path

The perception overlay rides the existing video link — no second datalink, no cloud. The operator sees exactly what the aircraft perceives.

04 · Deployment

One perception core, three levels of operator control

One fast video channel — the operator chooses how much of the loop to hand over. Maturity increases left to right.

Live today

Operator-assisted perception

A pure perception overlay painted into the goggles — the operator flies, the HUD calls out what matters, in real time, over the link they already have. Working in the air now.

In development

AI co-pilot

The system finds and holds candidates; the operator designates and commits. Machine speed for perception, human for the decision.

Roadmap

Closed-loop autonomy

The onboard perception state becomes an input to the platform control loop — detect → lock → track with no human in the inner loop.

05 · Missions

One core, defence-first & dual-use

One perception core keeps its picture onboard — degrading gracefully on a contested link rather than going blind.

Scales across a family — the product core remains consistent while payload integration adapts to the mission class.

Light · FPV
Fixed camera

Fixed camera core + gyro-EIS.

Recon
Stabilised

1-axis stabilised + software EIS.

ISR
Gimballed

3-axis gimbal + geolocation.

06 · Traction

It already flies

Not slideware — a demonstrator in the air. It flew on a real airframe, locked a moving vehicle and held it — with the perception HUD carried live into the operator's goggles over the video link. Built by two founders, concept to flying portable demonstrator, without outside funding.

Whole-frame vehicle detection Live
Single-target lock & hold Live
HUD over the video link Live
Software-only image stabilisation Live
Two compute builds (portable) Live
Repeatable field validation In progress
07 · Programme

From flight-demonstrated payload
to industrial pilot readiness

A structured 12-month engineering programme — turning a proven payload into an industrial-grade mission system.

WP0Done

Flight-demonstrated payload

Detect + lock + HUD, in the air, on two compute builds.

WP1In flight

Autonomy & co-pilot modes

Autonomous lock, co-pilot assist & AR overlay on one core.

WP2

Geolocation / navigation fusion

GPS + AHRS + camera angle + range → object lat/lon.

WP3

Maneuver-grade tracking

Hold through aggressive platform & target maneuver.

WP4

Full-motion stabilisation

Gyro + optical-flow EIS across the platform family.

WP5

Advanced mission carrier

Video links, gimbal, compute carriers, airframe fit.

WP6

Hardening & endurance

Thermals, 24 h stress, anti-tamper, secure boot.

WP7

Repeatable field validation

Structured flight campaigns; labeled evaluation set.

08 · Team

Two senior founders — hardware & software

Decades of hands-on software, embedded, hardware and systems engineering — from the bench to the airframe. Build-first: the demonstrator flew before the pitch was written.

Co-founder · Software & product

Flight & perception

Flies the airframe and owns the perception core — detection, target tracking, video systems and the onboard HUD. Took the system from zero to a held target in the air.

software@kestrel.cv

Co-founder · Hardware

Electronics, carriers & integration

Owns the physical stack — electronics, video links, stabilisation, mission-carrier design and compact payload integration onto the airframe.

hardware@kestrel.cv